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Guideverse

Summary:

Brr… welcome to 2076, monsters have arisen, gates have appeared all across the world.

However, humans have also adapted to this. Some people were chosen to be Espers, while others have become Guides.

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This fanfiction will contain multiple side stories for different couples.

Main story: Ilay and Taeui

Side story, confirmed!

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Mature scenes will have a label and so does the tw for different chapters.

Each chapter is a one shot for a event but not to worry, they are all continuous

That’s all I’m going to say for now, enjoy this Guideverse

Notes:

Kudos and comments are appreciated ㅋㅋㅋ

There’s some mistake as I write when I’m free or sometimes when stressed so bare with me

Chapter 1: Epilogue

Chapter Text

[Epilogue]

 

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My guide…my life…

Jeong Taeui 

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Brr… welcome to 2076, monsters have arisen, gates have appeared all across the world.

 

However, humans have also adapted to this. Some people were chosen to be Espers, while others have become Guides.

 


 

GUIDE VERSE

Guide Verse is a modern-fantasy setting where humanity coexists with the supernatural forces of another dimension known as the Otherplane. Occasionally, Gates open between the two worlds, releasing powerful monsters into the human realm. To protect the world from destruction, two kinds of gifted humans—Guides and Espers—work together to defeat these threats.

 


 

1. ESPERS

Espers are individuals born with innate supernatural abilities, often psychic or elemental in nature. They're the main combatants on the front lines against monsters.

Characteristics:

  • Espers have powers ranging from elemental manipulation (fire, ice, wind, etc.), to telekinesis, mind control, illusions, time-slowing, etc.
  • They can see through illusions, detect Gates, and withstand Otherplane energy.
  • Espers are often mentally unstable or volatile because their powers are tied to their emotions, memories, or traumas.

Rank System (Combat Rank):

  • S-Rank: Extremely rare. Nation-level threat controllers. Can take on upper-class demons alone.
  • A-Rank: Elite-level Espers. Usually squad leaders.
  • B-Rank: Above-average; can handle mid-tier demons with aid.
  • C-Rank: Standard Espers. Still powerful, but vulnerable alone.
  • D-Rank: Weak or still in training. Sometimes unstable.
  • Unranked: Espers whose power hasn't been classified yet. Could be dangerous or latent.

 


 

2. GUIDES

Guides are highly trained humans who synchronize with Espers to keep their minds and powers stable during combat. They form contracts with Espers and are the only ones who can pull them out of "Madness States" caused by high Otherplane exposure.

Guiding works only with contact. The more contact, the more guiding they can give to espers. That’s why many have sex.

Role in Teams:

  • Anchor the Esper’s sanity during a fight.
  • Strategically direct energy flow and decisions mid-battle.
  • Interface with Gate information (some Guides can read the Gate’s "pulse" or "intent").

Abilities:

  • No raw combat powers, but they are skilled in resonance, mental synchronization, and ritual techniques.
  • Can establish empathic or neural links to Espers.
  • High resistance to Otherplane mental corruption.

Rank System (Support Rank):

  • S-Rank: Extremely rare. Can control more than one Esper or sync with unstable types. Legendary.
  • A-Rank: Can link with elite Espers or manage unstable environments.
  • B-Rank: Strong mental fortitude. Can hold sync under stress.
  • C-Rank: Average Guide; reliable with low-mid level Espers.
  • D-Rank: In training or fragile. Needs protection.
  • Unranked: Not yet evaluated or unofficial.

 

3. MONSTERS

These are beings from the Otherplane that come through Gates. They feed off human emotions, especially fear, anger, and grief.

Classes (Threat Levels):

  • S-Class: World-ending. Need multiple elite Espers + advanced Gates team to defeat.
  • A-Class: City-level threat. Requires full squads.
  • B-Class: Group-level threat.
  • C-Class: Can be defeated by a trained Esper-Guide pair.
  • D-Class: Usually solo Espers can handle. Low threat, often scouts or parasites.

Traits:

  • Often distort reality near them.
  • Possess high resistance to Esper attacks unless synchronized through a Guide.
  • Some can "possess" humans or turn them into lower-class monsters.


4. GATES

Gates are dimensional portals that open when emotional energy in an area spikes. They lead to pocket dimensionswhere the monsters reside. Closing a Gate requires an Esper-Guide pair to stabilize and destroy the core.

Gate Ranks:

  • S-Gate: Extremely unstable. Time and space warp. Only top-ranked squads may enter.
  • A-Gate: Large-scale. Will spawn A-rank demons continuously.
  • B-Gate: Manageable but chaotic inside. Squad work needed.
  • C-Gate: Small, often just a few monsters.
  • D-Gate: Weakest. Rarely causes wide destruction.

Properties:

  • Each Gate boss at the end
  • Gates collapse only when the boss is defeated.
  • Time dilation may occur—1 hour inside = 1 minute outside or vice versa/ the opposite 


5. ESPER-GUIDE PAIRING SYSTEM

Bond Types:

  1. Professional: Assigned by the agency. Functional, not emotional. 
  2. Soulbind: Rare. Guides and Espers form a deep psychological bond. Can share dreams, thoughts, and even pain.
  3. Reactive Pairing: Formed in emergencies. May cause mental backlash.

Synchronization:

  • Requires intense training and mutual trust.
  • At 100% sync, the Esper can reach their Awakened State, unlocking true potential.
  • But the higher the sync, the more the Guide is exposed to the Esper’s trauma and vice versa.

 

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Authors notes: I’ll low-key forget about the pairing systems:’)

and yes, this is my ongoing biggest project especially since I’m bored out of my mind ugh…

No fix schedule since it depends in my time and mood

Enjoy!

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