drugged john sheppard
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Summary
They sat in quiet and John held on to Rodney's wrist again. Rodney kept watch as John closed his eyes, that fake-sleep under the long lashes, and he stayed long after John wanted him gone, ignoring the order to leave that Sheppard had made twice. He slouched onto the edge of the bed, let John keep his hand even as he rested his head on his crossed arms. John watched him but allowed it.
"Just so we're clear," said Rodney, barely a whisper. "I'm working for the Genii until we get the ‘gate fixed? That's... that's what I'm doing."
John's eyes closed then and his hands squeezed around Rodney’s.
"Please?" he whispered back, finally. Rodney clasped his loose hand over John's and he stood up, leaned over the edge of the bed to rest his forehead to John's.
--When Kolya captures Sheppard and McKay, the pressure is on Rodney to keep John alive long enough for their team back on Atlantis to track them down. They find themselves keeping each other sane as they navigate the hazards of scattered allies and a broken truce between the Genii and Atlantis.
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Summary
John Sheppard gets captured by opportunistic and spiteful enemies who are not ready to listen to reason. Most of all, Sheppard discovers more charming alien animals. Because space is huge and there are so many ways for the alien fauna to ruin your day, even indirectly.
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Maybe they underestimated these Space-Romans. Or the fact that one of their politicians was dead-set on capturing Sheppard and eventually selling him to his enemies. It didn't matter now that Sheppard is made to attend the celebration of his capture as the trophy, the circus freak.... Chained down somewhere on the dance floor, he's the one man not having any fun at the party. And when the escape attempts only seem to go wrong, the toga party grows harrowing and fast...
In which John Sheppard is restrained and humiliated, frustrated, and eventually falls victim to ancient Roman weapons and space-Roman-hippie drugs.
